Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
4.3.1f1
Issue ID
579006
Regression
No
GUISkin.label.CalcHeight() returns inconsistent values
To reproduce:
1. Open attached project
2. Open scene "CalcHeightWrong". It contains a 1st person controller and a cube trigger collider. The scene camera also has a script with an empty OnGUI()
3. Enter play mode and press space - it calls the function GUISkin.label.CalcHeight() and outputs the result in the console (which should be 106)
4. Now walk through the cube - the same function is called but the result is different - 126
Usually just walking through the cube can provide different results. This is somehow related to the empty OnGUI() script attached to the main camera as disabling it makes the GUISkin.label.CalcHeight() return a consistent value.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment