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Animation curves on mecanim controllers do not produce correct values fo...
Steps to reproduce : - import the project attached in the user's last reply- open the scene "ReproScene"- open the Animator window- ... Read more
Character animated using root motion drifts away when triggering another...
Steps to reproduce : - import the package attached- open the scene- open the "Dance me" controller- press play- enable and disable t... Read more
Slider joint gizmo visualization is incorrect (doesn't account for rotat...
Steps to reproduce : - import the project attached- open the scene "IncorrectSliderGizmo"- select the Quad with a Slider Joint and n... Read more
Instantiated UGUI prefab with a button calls the prefab's and prefab(clo...
Steps to reproduce:1. Open the attached project and scene "MainScene"2. Press play3. Click on the button4. Observe 2 messages in the... Read more
Setting the material of an UGUI image being rendered in world space does...
Steps to reproduce : - import the project attached- open and play the scene "MainScene"- select World_Canvas/TestNode(Clone)/Image a... Read more
[WP8] Update method from parent class is not called on WP8
To reproduce:1. Open attached repro package2. Open scene "kek"3. Enter play mode - note the log "This update is never run on WP8"4. ... Read more
Screen.SetResolution has no effect in fullscreen
Steps to reproduce : - import the project attached- build and run the "MainMenu" scene- change the resolution in the menu- press sav... Read more
Cursor.SetCursor does not work properly in-editor on Mac
Steps to reproduce : - import the project attached- open the scene "Open Me"- select the "Select Me" game object- position the mouse... Read more
uGUI objects with non-center anchor point are instantiated with wrong of...
Steps to reproduce:1. Open the attached project and the scene "canvas_bug"2. Press play3. Observe, that instantiated uGUI object hav... Read more
Set 'handle rect' on slider to 'none' and you get error
1. create slider in scene and go to inspector2. select handlerect and choose none or press backspace3. observe error in console Undo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field