Search Issue Tracker
You can set a sibling with index 0, if you try to set it to 0 it sets it...
To reproduce:1. Open project, load Scene, there should be a Main Camera with 4 GOs inside (A, B, C, D)2. Open Custom->Open to sho... Read more
If you try to set an index bigger or equal to parent childCount, it will...
To reproduce:1. Open project, load Scene, there should be a Main Camera with 4 GOs inside (A, B, C, D)2. Open Custom->Open to sho... Read more
Jumping cursor in MonoDevelop
This issue is caused by another issue:"When opening MonoDevelop, 2 instances of one script are opened".http://issuetracker.unity3d.c... Read more
fatal error " X is neither a folder nor a file" leads to a crash
To reproduce:1. Open attached project2. Press Build -> Export PackagesExpected result: No crashActual result: Unity crashes Not a... Read more
Application.persistentDataPath is not correct for OSX
To reproduce:1. Create a new project2. Create a new script3. Add Debug.Log(Application.persistentDataPath); to the Start() function4... Read more
The canvas' size is not updated after restoring Game window
To reproduce:1. Open attached project2. Open scene TestScene3. Make note of the size of the canvas. Shift+space to make the game win... Read more
Native iOS plugin rendering does not work since 4.5b1
The attached sample contains a scene with a camera that renders the device camera image using a native function in our Vuforia Augme... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera