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0
votes
Fixed
[SRP] Scriptable Render Pipeline Settings are unassigned when selecting ...
How to reproduce:1. Create a new URP or HDRP project2. Create Shader Variant Collection (Assets->Create->Shader Variant Collec... Read more
0
votes
Fixed
RenderGraphViewer crash on Custom SRP
Steps:1. Open attached project (RenderGraphViewerCrash.zip)2. Open SRP0802_RenderGraph scene3. Top > Window > Analysis > Re... Read more
0
votes
Active
[SRP] ClearRenderTarget not clearing alpha of custom rt when HDR is enab...
How to reproduce:1. Open project "1353239.zip"2. Change platform to Android or iOS3. Open "Test_0001" Scene4. In the Menu bar open "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS