Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1378554
Regression
Yes
[SRP] Scriptable Render Pipeline Settings are unassigned when selecting a Preloaded Shader
How to reproduce:
1. Create a new URP or HDRP project
2. Create Shader Variant Collection (Assets->Create->Shader Variant Collection)
3. Open the Graphics Settings (Edit->Project Settings...->Graphics)
4. Set the Preloaded Shaders Size to 1
5. Set the Element 0 of the Preloaded Shaders the newly created Shader Variant Collection
Expected results: The Shader Variant Collection is set without the Editor informing that Scriptable Render Pipeline Settings are being changed
Actual results: "Changing Render Pipeline" window pops up, Scriptable Render Pipeline Settings will be set to "None" if "Continue" is pressed
Reproducible with: 12.0.0 (2021.2.0a19), 12.1.1 (2021.2.4f1), 13.1.1( 2022.1.0a16)
Not reproducible with: 7.7.1( 2019.4.33f1), 10.7.0 (2020.3.23f1), 12.0.0 (2021.2.0a18)
Note:
- Pressing "Cancel" in the popped out window will still set the Preloaded Shaders and the SRP Settings will not be changed
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note (fix version 12.0.0):
Fixed in URP/HDRP 14.0.0