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PCT images look wrong with some compression settings
After switching platform to Android, all images are converted to 256 colors (as it seems). Although the image preview says it's 16 b... Read more
Placement of parent/child gizmos
To Reproduce: 1. Create number of cubes. 2. Create an empty gameobject, and set is as parent of the cubes. 3. Select all the childr... Read more
Ugly self-shadowing on a lightmapped buit-in sphere
To reproduce: 1. Open attached project (the last one). 2. Check the bands on the built-in sphere and also the dark patches. I trie... Read more
OSX: Unity not switching to designated Space if opening a new scene in a...
To reproduce: - Open Unity in eg. Space 2 - Switch to Space 1 - Open a scene in another project from Space 1 (just find a scene and... Read more
GUI.Window silently fails in EditorWindow.OnGUI if you don't use EditorW...
To reproduce: 1. Open attached project. 2. Go to menu -> Window -> WindowTest 3. The GUI.Window() call is not between BeginWindow an... Read more
Camera.targetTexture confuses camera callbacks
Camera.targetTexture or RenderTexture.active with Camera.RenderWithShader are making trouble. If I set the camera's targetTexture i... Read more
WebTemplate: After adding a template the inspector wasn't immediately up...
1) Go to Project Settings -> Player -> Resolution and Presentation. Lock the view. 2) The icon for MyTemplate should be visible. 3) ... Read more
Object Selector doesn't remember the last selected item in the lightmapper
Check the video: http://screencast.com/t/OTVhZjkyMT Also check that the Object Selector doesnt remember the last place where it was... Read more
WWWForm.data always returns empty array.
When trying to send any sort of data via the WWWForm class, the send fails and the message "Error when creating request. POST reques... Read more
Reimport project dialog is hidden
If Unity decides to reimport your project it will show "Reimport project dialog". If you activate some window on top of it then ther... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
- "Sample Gradient" node can be connected to the "Sub Mesh Mask" input and makes the VFX Graph uncompilable
- "LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal can only be called from the main thread." exception is thrown when opening an editable array in the Inspector while Editor Default Text Rendering Mode is set to "Bitmap"
- EditorGUILayout.PropertyField foldout icon inside Vertical Layout Group has an incorrect indent when used with OnInspectorGUI()
- [Android] [iOS] "NullReferenceException: Object reference not set to an instance of an object" throws when entering the Play Mode/opening the application