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Formatting of the Inspector breaks / causes overlapping text
If Text param of an element in a GUIContent fixed array contains a new line, formatting of the inspector breaks / causes overlapping... Read more
Return from sleep throws assert "FALSE != getCursorPositionResult" if ed...
Return from sleep throws assert FALSE != getCursorPositionResult if editor is in playmode. Repro: Given you're in windows 1. Create... Read more
Custom menus does not show up in menu bar before the menu is activated
Custom menus does not show up in menu bar before the menu is activated. 1. Create an Editor script with the following code: //JS @M... Read more
FBX Import scale diff between manual ASCII exported file from Maya and M...
To Reproduce: 1. Check the import settings of Sphere_FBX and Sphere_Maya. 2. Import them in the editor. 3. The asset importer scale ... Read more
Cubemap Face size is not restoring texture quality to the original textu...
Cubemap Face size is not restoring texture quality to the original texture's quality. When the cubemap face size dropdown is change... Read more
Jit compilation fails on a generic method
There's a plugin with two generic methods one of which causes jit compilation to fail with the following error. ExecutionEngineExce... Read more
Unity crashes when calling DestroyImmediate(this) in Editor script
- Create an editor script (e.g. inspector window for a component) which calls DestroyImmediate(this) - Add this component to a game... Read more
useGUILayout = false spams console
useGUILayout = false spams console. If a project uses GUILayout with MonoBehaviour.useGUILayout set to false, the console is spamme... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
- "Sample Gradient" node can be connected to the "Sub Mesh Mask" input and makes the VFX Graph uncompilable
- "LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal can only be called from the main thread." exception is thrown when opening an editable array in the Inspector while Editor Default Text Rendering Mode is set to "Bitmap"
- EditorGUILayout.PropertyField foldout icon inside Vertical Layout Group has an incorrect indent when used with OnInspectorGUI()