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On the PC an EditorWindow Repaints before opening a context menu
On the PC an EditorWindow Repaints before opening a context menu. On a Mac the EditorWindow doesn't Repaint before opening a context... Read more
Depth of field docs need updating
The depth of field image effect docs need updated to reflect the current state of the depth of field pro image effect. Read more
Project Wizard does not scale up its width according to the most lengthy...
Project wizard should probably remember its previously set size (?). See attached screenshot. Read more
Uninstaller: MonoDevelop is not uninstalled from Windows
Uninstaller: MonoDevelop is not uninstalled from Windows. When running the uninstaller on windows xp, all files in the install dir ... Read more
EditorUtility.SetDirty(g) at postprocess doesn't push the asset that's ...
ex: void OnPostprocessModel (GameObject g) { if (g.name.ToLower().Contains("eye")){ Debug.Log("processi... Read more
Mscorlib deploy fail and also deploy of unused assets
Issue#1. Stripper set to "micro mscorlib" chokes on the included dll file with the following exception: "Mono.Linker.ResolutionExcep... Read more
Audio clips for OGV movies replay snippet of audio
Could not reproduce the infinite loop, but could reproduce (in Version 4.0.0b10 (16de4509c348)) that Audio Clips for OGV movies repl... Read more
Game View is hidden after undocking, starting and stopping
1) What happened Editor - Game View: When undocking, starting and stopping the Play Mode makes the Game View hides behind the Hiera... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
- "Sample Gradient" node can be connected to the "Sub Mesh Mask" input and makes the VFX Graph uncompilable
- "LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal can only be called from the main thread." exception is thrown when opening an editable array in the Inspector while Editor Default Text Rendering Mode is set to "Bitmap"
- EditorGUILayout.PropertyField foldout icon inside Vertical Layout Group has an incorrect indent when used with OnInspectorGUI()
- [Android] [iOS] "NullReferenceException: Object reference not set to an instance of an object" throws when entering the Play Mode/opening the application