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Global Illumination ignores normalmap
Enlighten lightmapping causes the effects of normalmaps on surfaces to be ignored in Unity 5.0 alpha 16 build 2. I flagged this as a... Read more
Loading Asset Bundles on Mac for PC fails
1) What happened Unloading Asset Bundles on Mac for PC fails 2) How can we reproduce it using the example you attached. To repro:1) ... Read more
GI shows weird color disfigurations when using high direct setting
Using high direct setting in Global Illumination may cause some weird color disfigurations - for instance a green sphere shines in a... Read more
Asset postprocessor fails to overwrite the .meta file in some cases
To reproduce:1. Open the attached "zipppp.zip". It contains the project + the texture and it's meta file.2. Open up the project3. Dr... Read more
Normal maps are lost when using enlighten
Using Global Illumination causes shaders to not use their normal maps. This can be seen by toggling "Use Lightmaps" on/off Read more
default send effect volume is -80dB
-e: then you make a send to another group the default volume is set to -80dB which means you basically hear nothing and might leave ... Read more
Vertex snapping isn't working correctly under custom pivot settings
To Reproduce:1.Open attached project2.Open "MainScene" scene3.Use Vertex snapping by holding down "V" key, while "Explosion" object ... Read more
"Recursive Serialization" error message appeared after a crash with the ...
"Recursive Serialization" error message appeared after a crash with the delay effect. Could not reproduce again - please see attache... Read more
audio effects keep on playing when stopping the scene
-e: certain effects in a mixer keep in playing after the scene has been stopped which is a but weird since people are used to everyt... Read more
rightclick options in audio mixer somewhat inconsistent
-e: what happens when rightclicking elements in the audio mixer lists is inconsistent compared to other places in unity -repro:--ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field