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[iOS] Audio will be played from earspeaker if Microphone.Start() is used
1. Open attached project(zip in edit)2. Build to iOS device3. AudioSource.Play() and Microphone.Start() will be launched on beginnin... Read more
[particles] Wireframe view broken
The new wireframe view is only showing the orange outline and no wireframes. 1) Add a particle system2) Enable the wireframe tick bo... Read more
WebCamTexture is always vertically mirrored on Metal iOS builds
WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3 To reproduce: 1) Download and open project2) Bu... Read more
AV1 videos do not play in WebGL when another video is still loading and ...
Reproduction steps:1. Open the attached “WebVideoTesting.zip” project2. Build and Run for WebGL (File > Build and Run)3. In the b... Read more
Shader errors are thrown when using Baked GI Node within the Shader Graph
Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Assets/Test.shadergraph” Shader Graph editor3. Observe the ... Read more
[URP] "URP Sample Buffer" node does not unpack Accurate GBuffer normals ...
Reproduction steps:1. Open the attached project "URPSampleBuffer_Issue.zip" issue2. Open "SampleScene"3. Make sure the active URP re... Read more
Editor can not determine if GraphicsFence has passed when using CommandB...
Reproduction steps: Open the attached project(CommandBufferBug.zip) Select Assets/Scenes/POC Enter Play Mode Observe the error in th... Read more
Animator.velocity spikes when blending animations with different length ...
How to reproduce:1. Open the attached project2. Open and play Scene3. Move the character with arrow keys to one direction4. Stop and... Read more
[IMGUI] Property dropdown of "Gizmos" doesn't expand until the mouse cur...
Gizmos Property dropdown under the Physics 2D in Project Settings window doesn't expand until the mouse cursor is moved, refer to th... Read more
PhysicMaterials missing from Standard Assets
Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
- Crash on UNITY_FT_Render_Glyph_Internal when Generating Font Atlas in the Font Asset Creator Window