Search Issue Tracker
In the Hierarchy panel, when searching, clicking on object and then on "...
To reproduce:1) Create game object and a child to it2) Make sure the hierarchy is collapsed (you cannot see child)3) Use hierarchy s... Read more
Text on buttons is displayed twice when one of game object is enabled
To reproduce:1. Open attached project2. Open -Game scene3. In Hierarchy select and enable Number* gameobject (GUI -> GameGUI ->... Read more
Toggle is not aligned in a Horizontal Layout and overlaps other elements...
Steps to reproduce : - create a new project- create a Canvas and an Empty Game Object- add the Horizontal Layout to the game object ... Read more
Slider is not aligned and does not appear in a Horizontal Layout after t...
Steps to reproduce : - create a new project- create a Canvas and an Empty Game Object- add the Horizontal Layout to the game object ... Read more
Slider and Toggle do not align in a Grid Layout until Scrollbar is added
Steps to reproduce : - create a new project- create a canvas and an Empty Game Object as a child- add the Grid Layout Component to t... Read more
5.0 surface shaders use 13-14 more ALU instructions and are 20-50% slower
Import the attached Blend SM2.shader in Unity 4.x. It will work fine. Import it in Unity 5.0 and you will get the following compilat... Read more
NullReferenceException when adding Scroll Rect Component
Steps to reproduce : - create a new project- create a canvas and an empty game object- add the Scroll Rect Component to the game obj... Read more
WP 8.1 Keyboard is not consistent with WP 8 keyboard
To reproduce:1. Open attached project. It contains a scene with a GUI.TextField2. Build & Run for Windows Store with Phone 8.1 s... Read more
5.0 shader upgrade: some shaders use too many interpolators
Import the attached LevelMesh_BasePass.shader in Unity 4.x. It imports without problem. Import it in Unity 5.0. Shader has the follo... Read more
Build & Run Universal apps on Local Machine does not run the first time
To reproduce:1. Create a new project2. Set the platform to Windows Store, with Universal 8.1 sdk3. Set the build and run on to "Loca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS