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Import fbx errors when importing a c4d file
Steps to reproduce : - import the c4d file attached and notice that Cinema 4d will also open- with C4D opened reimport the file and ... Read more
[OpenGL] ReadPixel does not work when texture resolution is smaller than...
I'm trying to render some GUI elements (labels, boxes) into a rendertexture, then try to readPixels into a Texture2D then render thi... Read more
PixelsPerUnit affects Text component's scale
To Reproduce: 1. Open the attached project in 'TextScaleRepro ' & play scene TextIssue. 2. Observe that both 'pic' Image Compone... Read more
Unity crashes if scene is saved with modified generated DefaultReflection
Unity crashes if scene is saved with modified generated DefaultReflection Steps to reproduce:1. Download attached project or create ... Read more
Unity replaces original scene when importing it after it was exported as...
Unity replaces original scene when importing it after it was exported as a package and renamed in another project and exported back.... Read more
API Updater doesn't upgrade gameObject.animation, when gameObject is acc...
Import the attached package, click upgrade, "..Unexpected symbol `)'" error is thrown, because 'gObj.animation.clip' has been "upgra... Read more
NetworkView is not supported for mac/win
To reproduce:1. Create a new project2. Add Network view component to any game object (main camera, for example)Expected result: You ... Read more
Asset store does not load till the end if opened in Unity
1. Open unity 5.0.0b12. Open asset store3. Asset store will be half loaded (White page with hyperlinks and images) Note: happens onl... Read more
Scrolling doesn't work if click/touch is over input field
To reproduce:1. Open attached project2. Open scn_scrollViewWithInput scene3. Press play4. Try to scroll5. Notice that when mouse is ... Read more
When TextGenerator generates vertices for geometry specified by the <qua...
To reproduce:1. Open attached project2. Open the examplebug scene3. Select the Text object4. Enable Textured Wire view in the scene ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS