Search Issue Tracker
Won't Fix
Votes
0
Found in
Issue ID
625951
Regression
No
Unity replaces original scene when importing it after it was exported as a package
Unity replaces original scene when importing it after it was exported as a package and renamed in another project and exported back.
1. Create a scene in Project 1
2. Export it as a package (scene 1)
3. Import exported package in a new Project 2
4. Rename scene (-> scene 2) in new project and update it (so it'll differ from original)
5. Export new scene as another package (scene 2)
6. Open original (Project 1) project and import new package (scene 2) into it
Expected: Scene 2 is a new scene next to Scene 1
Actual: Scene 1 gets updated with new content (replaced by scene 2 content).
At least this is the flow I've assumed would work and found this (IMHO) not quite logical behaviour.
Not a regression against 4.3.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment