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GUI Text rendered in RenderTexture ignores orientation changes
Steps to reproduce:1. Download attached project2. Build and run it on WP83. Rotate device to Landscape orientation - GUI Text will n... Read more
AssetBundleManifest is missing
This is missing:file:///C:/Program%20Files/Unity%205.0.0b1/Editor/Data/Documentation/html/en/ScriptReference/AssetBundleManifest.html Read more
Custom editor documentation examples are in UnityScript only
The documentation examples on custom editors need to be updated as they are only in UnityScript:http://docs.unity3d.com/ScriptRefere... Read more
Nothing about UnityEngine.WSA
There is absolutely nothing about UnityEngine.WSA in scripting reference. Monodevelop can auto-finish when writing UnityEngine.WSA.x... Read more
AudioClip.Create lacks documentation and overloads
Documentation in Scripting Reference of AudioClip.Create lacks information and overloads. file:///C:/Program%20Files/Unity%205.0.0b1... Read more
API updater does not update AudioClip.Create
When loading the attached script in 5.0.0b1 there is no message that AudioClip.Create() with 8 arguments is obsolete, and _outputCli... Read more
When Camera Clear Flags is set to Don't Clear or Depth Only, clicking on...
To reproduce:1) Create new project2) Add 2 cubes to scene, make sure you can see them as two separate objects3) Add a OnMouseDown() ... Read more
NullReferenceException is thrown when creating new audio mixer
To reproduce:1. Create new project2. Open the Audio Mixer window with no objects in the hierarchy selected3. Click the + button next... Read more
GameObject>3D Object>Cloth doesn't do anything
To reproduce:1) Create new project2) In top menu, go to "GameObject -> 3D Object -> Cloth". It does exactly nothing Workaround... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS