Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.0.0b1
Issue ID
627035
Regression
Yes
When Camera Clear Flags is set to Don't Clear or Depth Only, clicking on empty space triggers script from object last clicked
To reproduce:
1) Create new project
2) Add 2 cubes to scene, make sure you can see them as two separate objects
3) Add a OnMouseDown() debug message to cubes to see when you click them, for example:
using UnityEngine;
using System.Collections;
public class Scrip : MonoBehaviour {
void OnMouseDown() {Debug.Log ("I am " + name);}
}
4) Play the scene, at first objects interact normally and clicking on empty space doesn't create any messages.
5) Change camera's Clear Flags property to "Depth Only" or "Don't Clear" and play the scene again
6) Now when clicking on empty space, the script of last triggered object triggers
Also, if there are two cameras and one of them is set to "Skybox" or "Solid color", the issue doesn't appear
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment