Search Issue Tracker
Model Importer Preview Orientation different from Scene orientation
Steps to reproduce : - open the scene called "level" - center on the wasp and notice that it looks as it should (looks the same as ... Read more
Errors in the console when importing Vizio pack from Asset Store
Errors in the console when importing Vizio pack from Asset Store. Steps to reproduce : - open the asset store and search for Vizio... Read more
Unity 3.5's importer doesn't deal with negative x scale
"type == m_TransformInfo.transformType" error message is written in console windows if script has negative x scale. Read more
Prefab errors when not all components of quaternion are overridden
Errors in the console when importing the project. Steps to reproduce : - just import the project attached to this - open the scene... Read more
Decals flickering on Radeon cards (Z-fighting?)
Steps to reproduce : - open the rar file attached to this case - go to pix_data folder and start PIX_Test.exe - place the decals on... Read more
"Stats" shows 3 Render Textures when only 2 are activated
To reproduce 1. Open attached project 2. Launch the 'first' scene 3. Open the "Stats" in Game View 4. In Hierarchy View, select... Read more
Drag and drop re-parenting does not work for multi-selection
In the editor hierarchy selecting multiple GOs and (shift-click) and dragging them on to another GO (and release mouse) moves (re-pa... Read more
Light on Cloth incorrect when rotating the model (recalculate tangents?)
Repro steps: 1. Open attached project in one of notes below. 2. The root containing the cloth is rotated, and cloth normals are wron... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- The Shortcuts window cannot be docked when it is invoked from the Shortcut Helper Bar
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
- Crash on PPtr<Object>::operator when undoing "Modern UI Pack" elements