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Error when enabling and disabling portals
Steps to reproduce : - open the project - open Tools > Store > PortalGridSpawn - set a grid of 20x20 and compute the OC - select on... Read more
No shortcut for fullscreen on OS X
The default shortcut for fullscreen on OS X is Ctrl + Cmd + F. All fullscreen capable apps support it. Unity is a fullscreen app and... Read more
Remove gfxDevice dependency when building shaders
Remove gfxDevice dependency when building shaders (Premium Support case 2050 filed by Ricardo) To Reproduce: 1. Unzip project. 2. ... Read more
Sometimes when importing .lxo file it fails saying I need Modo 501.
Sometimes when importing .lxo file it fails saying I need Modo 501. Note: I have Modo 501 installed and the Mesh was built in this ... Read more
Application.loadedLevelName does not return the last loaded scene's name
Repro steps: 1. Open attached project 2. Play scene1; 3. Press fire button to load scene2; 4. Stop scene; 5. Check out console log o... Read more
Random.seed can't be set to reproduce random rolls
Random.seed can't be set to reproduce random rolls (probably due to internal data type unsigned long). This will stop applications f... Read more
Unity Remote Android page lacking information compared to iOS version.
We supply iOS source code for the remote app and the page about it is located here: http://unity3d.com/support/documentation/Manual/... Read more
No way to emit particles from a mesh from each vertex in constant order
Just play it in Editor and watch the particles from the cylinder and the sphere. It is clear to watch cylinder - the particles emitt... Read more
Nav mesh generation does not consider colliders (without renderers)
To reproduce: 1. Add a box object to any navmesh 2. Remove the renderer component off the box 3. Make the box Static 4. Bake Navigat... Read more
GUI.FocusControl doesn't work as expected
GUI.FocusControl won't work. In the attached project, there is a textField in which players will chat by typing. The problem is that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- The Shortcuts window cannot be docked when it is invoked from the Shortcut Helper Bar
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
- Crash on PPtr<Object>::operator when undoing "Modern UI Pack" elements