Search Issue Tracker
Capslock makes keys for rotate/scale/translate stop working
To reproduce: 1. Press capslock 2. Press key Read more
iOS - Audio won't play after receiving call
Project attached To Reproduce: 1. Select Video. 2. Play it with any mode. 3. Wait till movie finishes. 4. Play audio. 5. Receive cal... Read more
AngryBots from Asset Store: Weird textures in Play mode
To reproduce: - Download the AngryBots demo from Asset Store - Launch the AngryBots scene - Hit Play and observe the weird textures ... Read more
Make WebPlayer install to local users Internet plugins folder on Mac.
Make WebPlayer install to local users Internet plugins folder on Mac. For consistency between Windows and Mac, we could have both a... Read more
Flash doesnt support List.Capacity
The runtime test GenericListTester has a comment saying: "List<T>.Capacity is not supported in Flash at the moment, and it is not on... Read more
Calling Resources.UnloadUnusedAssets() in Flash sets member variables to...
Run the attached project in Editor and in Flash. The behavior is obvious from the logged messages on the screen. Not a regression! Read more
Master Server Xcode project is out of date
To reproduce: 1. Download master server project from http://unity3d.com/master-server/ 2. Run xcode project It should be either upda... Read more
[Standard Assets] Buoyancy script for Water4 is missing
For the Water3 system we provided a Buoyancy script. For Water4 we didn't. Users are asking about this everywhere on the forums and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar