Search Issue Tracker
LoD bias set to force the use of the lowest LoD doesn't work
To reproduce:1. Open attached project2. Open shadows_LOD_test scene3. Press play4. In code, the LoD bias is set to force the use of ... Read more
Event.current.delta.y of EventType.MouseDrag has contradicting data
Steps to reproduce:1. Download attached project2. Build and run it on WP8 or WP8.1 device3. Swipe screen vertically4. Check log for ... Read more
Calling anything from renderer.material on a prefab breaks the prefab ma...
Setting Material.shader (or anything else) on a prefab during runtime causes the prefab to get changed after leaving play mode. Duri... Read more
Hinge and Configurable Joints looks broken compared to 4.x versions
To reproduce:1. Open attached project2. Open ropeProblems scene3. Press play4. Notice that Configurable and Hinge Joints looks broke... Read more
Time.deltaTime is 0 on the first frame in Unity 5
Steps to repro:a. Open Test Scene and press Play.b. Notice that the Test script outputs Time.deltaTime on the first Update() frame. ... Read more
[ScriptAPI] OnParticleCollision does not work with ParticleSystem.Simulate
To reproduce this bug: 1. Open the attached project2. Open 'PatricleSystemCollisionMessages' scene3. It has a particle system which ... Read more
ImGUI Buttons break on iOS 8 when screen orientation is set through 'Scr...
To Reproudce: 1. Build the attached project to an iOS 8 device. 2. Notice that the "Left/Right" Buttons both react to touches, click... Read more
UI Hide if invisible: the elements inside the ScrollRect will be hidden,...
To reproduce:1. Open attached project2. Open test scene3. Press play4. Scroll content until all buttons are not shown5. Return conte... Read more
UI ScrollRect: MissingReferenceException errors when building project
To reproduce:1. Open attached project2. Open Main Menu scene3. Build project for Web Player or PC Standalone4. Notice errors thrown ... Read more
Can't close standalone window with touch input
Can't close standalone window when pressing X with touch input. Regression from 4.6 version. Reproducible on 5.x versions with any d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field