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[WP8] Korean keyboard is still in latin when entering a password
To reproduce:1. Open attached project. It is the uGUI example scene2. Build & Run the touch input scene for wp83. Make sure the ... Read more
Crash, when dragging a prefab with script, that sets isKinematic paramet...
To reproduce this bug: 1. Open the attached project2. Select Cube3. It has Rigidbody and script which sets isKinematic parameter OnV... Read more
StateMachineBehaviours do not work if a state inside it has or has had i...
To reproduce this issue: 1. Import the attached package2. Open 'scene'3. Select 'GO' object in the hierarchy4. Open Animator5. Notic... Read more
Filling a uGUI text box in the editor causes the cursor to start twitchi...
To reproduce:1. Open attached project. It is the uGUI sample project2. Open scene "Input Standalone"3. Enter play mode4. Select the ... Read more
RayCast TextureCoord value is wrong if the Y axis of the transform has n...
To reproduce this bug: 1. Import the attached package2. Open 'scene'3. Play the scene4. Hover the mouse onto the quad5. TextureCoord... Read more
Crash when removing Canvas component from object
To reproduce:1. Open attached project2. Open MatchSim3. Select Canvas4. Remove Graphic Raycaster and Canvas components5. Editor crashes Read more
Mask doesn't display child content if alpha value is less than 3
Steps to repro:1. Open the attached scene2. Change the mask image's alpha level to 0-3, observe that the child disappears3. Any valu... Read more
Windows Store Apps and Windows Phone 8.1 builds fail WACK
Steps to reproduce:1. Open any project2. Build it to a Visual Studio solution3. Create app package and run Windows App Cert Kit on i... Read more
MissingReferenceException when changing script on a component
Steps to repro:1. Create an empty GameObject2. Create a new script Test01 and add it to the empty GameObject3. Create another script... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS