Search Issue Tracker
Fixed in 5.3.0
Votes
1
Found in
4.5.3b2
Issue ID
618824
Regression
No
[WinRT] A warning is needed about Unity not overwriting the app manifest
If building for Windows Store on top of an existing folder setting the capabilities from the Unity editor will not have any effect - the capabilities that were set in the folder previously will be used instead.
From 5.3 Unity will overwrite files if they're not modified by the user, so the problem will be much smaller.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment