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[Camera] The order of the image effects on the camera are not kept when ...
Steps to reproduce:- Open the attached project and the scene 'test'- Re-order image effect components on camera in any order- Hit pl... Read more
MD becoming unresponsive on trying to open file with long string literal
-e: there is a long string (>1MB) in one of the project's files, trying to open that sends MD off the rails.--notepad++ and VS op... Read more
Script Updater doesn't update API in inactive #if directives
Script Updater didn't replace iPhone.advertisingIdentifier inside nested #if directives. Read more
Source image doesn't render correctly when sprite is set to 1 unit per p...
To reproduce:1. Open attached project2. Open Scene 13. Notice that Source Image of UI Button doesn't render correctly Read more
WebGL build fails when using DoTween library
-e: see title, works in editor and standalone -repro:--open project--try to build the CompatibilityTest for WebGL--NOTICE build fail... Read more
Social.localUser.Authenticate callback is called more than once, if it f...
To Reproduce: 1. Build the scene 'TestScene(Standalone)' from the attached project to standalone (tested on OSX/iOS). 2. Run, notice... Read more
Devices running Android L preview doesn't renders Chinese/Japanese fonts.
Preview versions of Android Lollipop were missing the Droid Sans Fallback font. This was later corrected by Google in the final vers... Read more
new error code changes not working in webplayer
-e: in 5.0a11 "WWW: Populate bytes and text on non-200 response" was added which works well in editor and standalone but not in the ... Read more
WWW is not working in WebGL builds
To reproduce this bug: 1. Import the attached package2. Open the scene3. Build on WebGL4. After building WWW object is not successfu... Read more
[WP8] Korean keyboard is still in latin when entering a password
To reproduce:1. Open attached project. It is the uGUI example scene2. Build & Run the touch input scene for wp83. Make sure the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS