Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a16
Issue ID
619029
Regression
No
Observations about naming of effects
Observations about naming of effects.
- All the effects are ending with the word "effect", e.g. "Echo effect, Reverb effect" and etc. Maybe it would make more sense to rename the "Add..." dropdown to "Add effects..." or "Effects..." - and then rename all the effects to "Reverb, Echo, High pass Filter, Low Pass Filter, Flange, Distortion" and etc.
- Question: How is "SFX Reverb" different from a "Reverb"?
- What is the use case for having two distinct effects like "High Pass Simple" and "High Pass" effect? Would an audio designer not just use "High Pass" effect, where there is an extra parameter to tweak/play with? I know from myself (in Live) that I always avoid the simple sampler named "Simpler" and go for the full advanced instrument named "Sampler"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment