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A newline character gets added to the input field after/if it was resele...
To reproduce:1. Open the attached project2. Open the ActivateInputFieldTest.unity scene. Notice how the input field is scripted to r... Read more
Warning about deprecated audio API looks wrong
Recently, AudioClip.isReadyToPlay was deprecated, so if someone uses it in a script, this warning message will be displayed:"warning... Read more
UI Text flickers when scrolling
To reproduce:1. Open attached project2. Open ShellrootBeta scene3. Press play4. Scroll up and down5. Notice the text 'Penguinmarcher... Read more
Scroll Rect won't scroll when manually move the scrollbar's value slider...
To reproduce:1.Open the attached project, ( it is 4.6RC1 demo project by Unity)2. In 'Scenes' folder open the 'Control' scene and pl... Read more
Unsupported SM2.0 water shader on WinRT
The included project includes a SM2.0 water shader from the asset store that renders as black when deployed to a Microsoft Surface R... Read more
When using EditorWindow.FocusWindowIfItsOpen, mouse input is offset in s...
To reproduce:1. Open attached project2. Open Main Scene ( There game object with script attached that keeps the scene tab open after... Read more
An InputField added to dynamically created canvas throws an error
To reproduce:1. Open attached project2. Open init scene3. Press play4. Notice the error thrown in console Read more
Web player can't find bundles on OSX
Steps to reproduce : - create a new project- create a scene with a few gameobjects- install closed network player (normal player won... Read more
UI: IPointerEnterHandler works only after you click somewhere in the scene
To reproduce this bug: 1. Open the attached project2. Open 'Scene'3. It has 2 images and script having IPointerEnter and IPointerExi... Read more
Scale of the prefab is ignored, and recalculated into a new value using...
To reproduce:1. Open attached project2. Open UIscaleScene3. Press play4. Notice that button scale is 10 times bigger than prefab scale Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS