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Long name is cut off in Audio Mixer window top
Long name is cut off in audio mixer UI top. Please see attached screen shot for details. Maybe this is intentional design - but mayb... Read more
Name on Audio Mixer disappears
Name on Audio Mixer disappears. Maybe this is intentional design, but when you have many groups and scroll to the right the name of ... Read more
disabled effect warning covering mixer groups
-e: the warning about disabled effects is covering the groups which might force people to resize their windows. maybe move it to ano... Read more
Home Screen - Rendering issues with the text when scrolling up/down
Rendering issues with the text when scrolling up/down - please see attached video. To reproduce:- Make sure that Home Screen has a l... Read more
Location isn't detected in iOS8
Unable to detect location on device with iOS8 Read more
Landscape Orientation doesn't show default splash screen and displays vi...
When default orientation is set to any landscape, there's no Unity splash screen displayed and the orientation is set to portrait mo... Read more
Animator window grid is rendered incorrectly in certain situations
Steps to reproduce:1. Create a new project, scene and an animation controller2. Open the Animator window and make sure it is not doc... Read more
attenuation inspector volume meter vanishes
-e: the volume meter on the attenuation inspector element isn't shown initially and also vanishes on changing the wet mixing option ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size