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Assembly definition "Any Platform" checkbox is useless and does not foll...
How to reproduce:1. Create and open a new project2. Create a Scripting > Assembly Definition file in the Project tab3. Select the... Read more
Input from the "Backslash" key is not detected in the Web Player when us...
Reproduction steps:1. Change the system language to "Japanese" (on Windows: "Start -> Settings -> Time & Language -> La... Read more
High "Total" value of the "TerrainManager.CullAllTerrains" when generati...
Reproduction steps:1. Open the attached “repro_IN-95227“ project2. Open the “Assets/OutdoorsScene.unity“ Scene3. Open the “Profiler”... Read more
"The following asset(s) located in immutable packages were unexpectedly ...
Steps to reproduce:{}{{}}1. Create a new project2. Change the platform to Linux3. Observe the Console Actual results: {code:java}The... Read more
UI Layout rebuild triggered by a rounding error when using TextMesh Pro
Steps to reproduce:1. Open the attached "IN-94783" project2. Open the SampleScene3. Enter Play mode4. Observe the performance in the... Read more
[Project Tumble] Pressing 'Attach' multiple times on a controller start ...
Steps to reproduce: Open the Tumble project Open Foundation.unity scene Connect a bluetooth controller (tested with PS5 controller) ... Read more
Sprite Shape Corners and Edges are invisible when a closed Sprite Shape ...
Reproduction steps:1. Open the attached “IN-95260.zip” project2. Open the “SampleScene_Spriteshape” Scene3. Select the “SSP” GameObj... Read more
[Project Tumble] PS5 Controller overrides keyboard inputs when mashing c...
Steps to reproduce: Open Project Tumble Open Foundation.unity scene Connect a PS5 controller with bluetooth (couldn't test other con... Read more
Script icon Gizmos cause lag/performance issues in Scene view even when ...
Reproduction steps:1. Open the attached “IN-93546.zip” project2. Open the “crime” Scene3. Make sure Gizmos are enabled in the Scene ... Read more
Converting an output to Mesh output results in broken shader compilation...
Steps to reproduce: Import learning templates Open MultiStripSingleBurst VFX Convert output to URP/HDRP (Un)Lit Mesh Actual results:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field