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PointerEventData.pressPositon is misspelled
PointerEventData.pressPositon in UnityEngine.EventSystems is misspelled. Should be PointerEventData.pressPosition Note: same mistake... Read more
WP 8.1 Keyboard does not disappear when deselecting TextField
When editing text in a textfield on Windows Phone 8.1, the Windows Phone keyboard appears. After deselecting the text, it should dis... Read more
Tools.viewTool cannot be accessed
To Reproduce:1. Open the attached project, add script 'BugTest' to an empty gameObject. 2. Select/deselect this new object. Observe ... Read more
Checking One Way on a platform Effector in play mode does nothing
To reproduce:1. Open attached project2. Open 1OneWay scene3. Enter play mode4. You'll notice that sphere goes up to AreaEffector and... Read more
Can't connect MD debugger to standalone builds
-e: see title, ends with an error "could not connect to the debugger" -issue reproduced for windows/osx/linux standalone -repro:--bu... Read more
Corrupted lightmap is baked in the scene when using Iterative GI workflow
To reproduce this issue: 1. Open the attached project2. Open 'demo' scene3. Go to Window - > Lightmapping4. Set GI Workflow as It... Read more
External plugins are not unloaded when exiting play mode in editor
To Reproduce:1. Open 'reproProj.zip' attached to the post below ( use the project attached by the user if using Windows).2. Run, obs... Read more
Missing System.Type definitions
User says the problem is Unity doesn't support Win Store libraries (NET 4.5) and as such there's no way to implement GetRuntimeMetho... Read more
Default C# values don't get initialized via Object Initializer
To reproduce:1. Open the attached project2. Play the 'Main Scene' scene and go to console tab3. Notice that Case 3 outputs '(True, 1... Read more
Missing image in Mask documentation
Steps to reproduce : - open the script-Mask.html and notice that there is a missing image on the page Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size