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The Particle system editor crashes when the renderer component is selected
Steps to repro:1. Create a particle system2. Select it, press "Open editor..." in the inspector view3. Make sure to undock it4. Sele... Read more
Navigation pathfinding algorithm is broken if agent is taken
Reproduced: 5.0.0b12, 4.6b15 1. Open scene "1"2. Play scene.3. Open Navigator window, to see navmesh4. Try to move capsule all ways ... Read more
List<byte[]> is broken in WebGL
-e: I am using a List<byte[]> to store incoming binary messages. The code breaks when exported to WebGL. Often, a message that... Read more
Save Scene dialog shown when switching scenes in playmode
To Reproduce: 1. Open the 'scene1' in the attached project (or create a new project with two scenes). 2. Save 'scene1' scene and pla... Read more
Directional light is not lighting a mesh correctly
Steps to repro:1. Open the minimal report project and the scene 'repro_648579'2. It is a stripped scene from the original project, c... Read more
After Unity with "maximized on play" restart, it stays in same mode
1. Create new project2. Click "Maximize on Play" in game view3. Press play4. Close unity without saving5. Open project again6. Unity... Read more
Errors on Unity startup when mesh is child of camera-space-canvas
To reproduce:1. Open attached project2. Open 123 scene3. Notice errors in console (if doesn't appear, close editor and open same pro... Read more
[Lighting] Re-opening the scene changes how lightmap looks until first play
Steps to reproduce:1. Create a new project, add a terrain and make some changes to it which would produce some shadows2. Add a color... Read more
Unity crashes when cursor is moved quickly in the scene view
Steps to reproduce: Check the 'crash.swf' file I attached to see how it reproduces or: 1. Open any project (new project for simplici... Read more
[WebGL] Build fails when project includes a script with a class which in...
To Reproduce: 1. Create a new project, add a new script with these two classes: public class foo<T> where T : class{private Li... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS