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[Lightmapping] better error message for nothing to do in job
Steps to reproduce : - bake light probes and see the error : Something went wrong in the Beast lightmapper: Job Execution Failure ... Read more
Animation editor is taking up 100% of one CPU core
Animation editor is taking up 100% of one CPU core I have this problem on multiple pc's with the same project. I've also tried it i... Read more
Mesh has more materials (2) than subsets (1)
Would be nice if Unity select the offending mesh when we select the message on the console, otherwise there is no way to know which ... Read more
Application.targetFrameRate inconsistent with documentation
According to docs: "targetFrameRate is ignored in the editor". In practice: - it works in the editor as long as vsync is off - onc... Read more
When pitch is negative, AudioReverbZone is dependent on Play's offset value
To reproduce: 1. Open attached project 2. Play AudioReverbZoneBug scene 3. Press T several times 4. Notice that audio sounds differ... Read more
Assets get cleaned only on Editor restart
Not entirely sure if this is a bug indeed, but this behavior looks unexpected: 1) create a Plugins folder 2) delete it 3) try to im... Read more
MonoBehaviour.OnApplicationFocus not supported on iOS
To Reproduce: 1. Open the attached Project. Build & Run to the device. Expected: 1. Every call to MonoBehaviour.OnApplicationFocus ... Read more
Color from photoshop not coming in correctly for PSD file
Color from photoshop not coming in correctly for PSD file format on PC. Repro steps: - Open attached project in Unity - Look at the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI