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[MixedMode] Mixed mode shadows do not render with "Directional Specular"...
When there are light probes in the secene with GI->Direction Mode->Directional Specular, after bake non-static objects stops c... Read more
MonoDevelop debugger crashes when expanding variable of type UnityEditor...
To reproduce this issue: 1. Open the attached project2. Open 'crash scene3. It has a GO with script attached4. Script has: "UnityEdi... Read more
Adding or editing grass crashes Unity
1. Create new project2. Add terrain3. Add grass4. Unity will crash or 1. Open attached project2. Open scene "Untitled"3. In inspecto... Read more
[Caching] Canceling WWW.LoadFromCacheOrDownload with WWW.Dispose() puts ...
Steps to repro:1. Open the project and the scene2. Build it to android platform3. Run it, observe that Caching.IsVersionCached(url, ... Read more
Pressing TAB key does not navigate between input controls
How to reproduce:1. Create a new project2. Create two InputFields in Hierarchy3. Click Inspector -> Input Field -> Visualize b... Read more
Adding terrain to the scene makes Editor (and whole computer) extra slow...
Adding terrain to the scene makes Editor (and whole computer) extra slow 2) How can we reproduce it using the example you attachedRe... Read more
Instant crash when adding Light probe group to empty scene while using f...
1. Open new project in unity free2. create light probe group via hierarchy menu point3. Crash You might have to open a project once ... Read more
GI data errors are produced when attempting to build the player
GI data errors are produced when attempting to build the playerSteps to reproduce:1. Open attached project in Windows. Project was p... Read more
Console warning appears on updating speed of animator state node
Console warning appears on every char input when updating speed of animator state node with values between -1 and 1 (not including t... Read more
2.x games don't run on Win 8.1
-e: see title, game either stops with fatal content error or plugin crashes -repro:--install current plugin on Win 8.1--start http:/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS