Search Issue Tracker
Lens flare effects are drawn over top of UI sprites
To reproduce this bug: 1. Open 'uGUI_Bug_Repro' project2. Open 'Repro' scene which has a button and point light with flare behind it... Read more
Toggle label is outside the cell in a Grid Group Layout
Steps to reproduce : - create a new project- create a Canvas and add an Empty Game Object with a Grid Layout Group component as a ch... Read more
when car flips it jumps in the end
To reproduce:1. Open attached project2. Open test4 scene3. Enter play mode4. make the car flip (continuously holding w + a will do t... Read more
Reduced performance on mac in Unity 5
1. Create new project on mac os x2. Create empty animation on camera3. Play animation in animation window4. Open profiler and turn o... Read more
Wheels don't take initial rotation from the WheelCollider transform
To reproduce:1. Open attached project2. Open test4 scene3. Observe myCar4. Enter play modeExpected result: it falls on it's wheelsAc... Read more
vehicle spins a bit
To reproduce:1. Open attached project2. Open test4 scene3. Observe myCar24. Enter play modeExpected result: the vehicle falls downAc... Read more
wheel collider is rotated wrong on the game object
To reproduce:1. Open attached project2. Open test4 scene3. Check out myCar2 gameObject4. Check one of the sphere children and how it... Read more
Wheelcollider is broken on a scaled game object
To reproduce:1. Open attached project2. Open broken scene3. Check out sphere game objectExpected result: The Wheelcollider alligns w... Read more
Changing QualitySettings in batchmode causes a crash
To Reproduce: 1. Open the attached build, or add this line"QualitySettings.vSyncCount = 0;"to a new script.2. Build & Run on OSX... Read more
Cloth leaks Mesh objects
1. Open attached project2. Open cloth collisions scene3. Select Cloth4. Save the scene5. Observe consoleIf you select another object... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size