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Input field cursor appears at the beginning of text on Windows phone 8
To reproduce:1. Create an input field2. Build & run for WP83. Tap the input field, enter some text4. Deselect the input field5. ... Read more
Regression: having an object with content size fitter always marks scene...
To reproduce this bug: 1. Import the attached package 'case_649156_fitter'2. Open the scene3. It has Canvas and an object with Conte... Read more
[ReflectionProbes] Errors thrown in console after adding Particle system...
To reproduce:1. Create new project2. Add particle system3. Click on Rendering in inspector4. Notice errors in console. Read more
Unexpected scaling of dynamically instantiated ui prefab
To reproduce:1. Open attached project2. Open test scene3. Press play4. Enable PrefabContainerDisabled5. Both PrefabContainerDisabled... Read more
Scene view is scrolling even when the key is released
To reproduce:1. Create new project2. Place scene and game view windows separately, so that you could see them both at the same time3... Read more
[Standard] When zooming in the Editor shader disappears if using transpa...
Zooming in with camera, shader disappears when set to transparent rendering mode. Repro gif:http://gyazo.com/e974b273a491c97d15ee3e3... Read more
"Rotation Lock" feature does not lock all orientations on Unity apps
Recent versions of Android support a "Rotation Lock" feature, generally accessible from the quick-settings areas pulled down from th... Read more
Toggle Group does not appear in GameObject Create menu
The GameObject menu option on the top toolbar in the editor doesn't have a ToggleGroup option under UI, neither does the Heirarchy m... Read more
[QualityLevel] Quality level names can be duplicated causing confusion
- Go to Quality Settings and add a new Quality Level.- Name it as something like an existing one (e.g. Fantastic)- Now you have two ... Read more
Shadow Cascades widget needs a tooltip for narrow cascades
- Go to Quality Settings and select Fantastic- Look at the Cascades split (see attached screenshot)- Notice some levels are really h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS