Search Issue Tracker
By Design
Votes
1
Found in
3.5.0f2
Issue ID
441700
Regression
No
Navmesh agent get stuck when they're all aiming for the same target.
Navmesh agent get stuck when they're all aiming for the same target.
Repro Steps:
1. Launch Unity with attached project
2. Load scene named Level 0 - last stand
3. Hit play and progress to wave 2 where more agents are instantiated
4. At somepoint they begin to head towards the strawberries (target) and they may get stuck when trying to cross paths
5. Observe screenshot showing Nav Mesh Agent and Navigation bake settings
I am not sure if this is poor level design etc or something we can avoid our end?
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment