Search Issue Tracker
By Design
Votes
1
Found in
3.5.0f2
Issue ID
441700
Regression
No
Navmesh agent get stuck when they're all aiming for the same target.
Navmesh agent get stuck when they're all aiming for the same target.
Repro Steps:
1. Launch Unity with attached project
2. Load scene named Level 0 - last stand
3. Hit play and progress to wave 2 where more agents are instantiated
4. At somepoint they begin to head towards the strawberries (target) and they may get stuck when trying to cross paths
5. Observe screenshot showing Nav Mesh Agent and Navigation bake settings
I am not sure if this is poor level design etc or something we can avoid our end?
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
- Dragger elements from Slider controls doesn't scale and stay outside minimized Canvas window in UI Builder Viewport in UI Builder
Add comment