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[EventSystem] When holding button down on mobile unwanted events are raised
When holding down uGUI button on android, unwanted events are called Read more
Light map parameters text overlap
Light map parameters text overlap Read more
Ambient source and baked sky light in lighting don't have tooltips
ambient source and baked sky light properties in lighting don't have tooltips Read more
Some projects with plugins cannot be build on Windows
When building project on windows, some plugins spew this error:"java.util.zip.ZipException: error in opening zip file" and prevents ... Read more
When Animator Window visible - it uses 10 - 20 % of CPU
When Animator Window visible - it uses 10 - 20 % of CPU 2) How can we reproduce it using the example you attached1 Create new projec... Read more
For Transorm.position 'Add Key' when selecting either x/y/z behaves inco...
For Transorm.position 'Add Key' when selecting either x/y/z behaves inconsistently with 'Add Keyframe' btn on the toolbar 2) How can... Read more
Unity editor crashes when trying to change a pitch of audio source to ne...
Steps to reproduce:1. Create new unity project (or use any other existing project)2. Create a new audio source object (GameObject -&... Read more
[Layout] When you move Keyframe-point out of the bound of Time Frame vis...
When you move Keyframe-point out of the bound of Time Frame visible field - the Scrollbar in "Dope sheet" doesn't reactor the horizo... Read more
Inconsistency between adding script as component for gameobject and as b...
Inconsistency between adding script as component for gameobject and as behaviour in animation state (if user chooses None; it disapp... Read more
The name of a new behaviour (if you searched by it) should be the same a...
(Inconsistency with "Add Component" feature behaviour)1 Create new project2 Create new Animator Controller3 Create an empty animatio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS