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Mesh has more materials (2) than subsets (1)
Would be nice if Unity select the offending mesh when we select the message on the console, otherwise there is no way to know which ... Read more
Application.targetFrameRate inconsistent with documentation
According to docs: "targetFrameRate is ignored in the editor". In practice: - it works in the editor as long as vsync is off - onc... Read more
When pitch is negative, AudioReverbZone is dependent on Play's offset value
To reproduce: 1. Open attached project 2. Play AudioReverbZoneBug scene 3. Press T several times 4. Notice that audio sounds differ... Read more
Assets get cleaned only on Editor restart
Not entirely sure if this is a bug indeed, but this behavior looks unexpected: 1) create a Plugins folder 2) delete it 3) try to im... Read more
MonoBehaviour.OnApplicationFocus not supported on iOS
To Reproduce: 1. Open the attached Project. Build & Run to the device. Expected: 1. Every call to MonoBehaviour.OnApplicationFocus ... Read more
Color from photoshop not coming in correctly for PSD file
Color from photoshop not coming in correctly for PSD file format on PC. Repro steps: - Open attached project in Unity - Look at the... Read more
Saving the scene resets the animation window vertical zoom and scroll po...
Repro steps: 1. Open the animation window. 2. Select "Cube" in the hierarchy and the "First" animation clip. 3. Change the vertical... Read more
Chinese language bar does not show in full screen mode
To reproduce: - Import attached "test.unitypackage" and load the scene "test" - Make a Windows standalone build - Set the keyboard l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true