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0
votes
Fixed

"Stats" shows 3 Render Textures when only 2 are activated

Camera

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Feb 28, 2012

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Version/s: 3.5.0f5

To reproduce 1. Open attached project 2. Launch the 'first' scene 3. Open the "Stats" in Game View 4. In Hierarchy View, select... Read more

0
votes
Fixed

Drag and drop re-parenting does not work for multi-selection

Project Browser/Hierarchy

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Feb 27, 2012

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Version/s:

In the editor hierarchy selecting multiple GOs and (shift-click) and dragging them on to another GO (and release mouse) moves (re-pa... Read more

0
votes
Fixed

Light on Cloth incorrect when rotating the model (recalculate tangents?)

Graphics - General

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Feb 26, 2012

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Version/s: 3.5.0f5

Repro steps: 1. Open attached project in one of notes below. 2. The root containing the cloth is rotated, and cloth normals are wron... Read more

0
votes
Won't Fix

Dynamic Shadow edges seem broken

Shadows/Lights

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Feb 24, 2012

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Version/s: 3.5.0f5

Dynamic shadow edges cast from the point light seem broken To reproduce open attached project and check out the scene Read more

0
votes
Duplicate
0
votes
Fixed

Unity crashes when baking Occlusion Culling on scene in attached project

Camera

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Feb 21, 2012

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Version/s: 3.5.0f5

Steps to reproduce : - open the scene attached ( t1 ) - rebake occlusion culling - notice the crash Regression compared to Unity 4... Read more

0
votes
Won't Fix

Platform specific error message needs improvement

Flash

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Feb 21, 2012

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Version/s: 3.5.0f5

Repro steps: - In the Build Settings dialog, click Flash then press the Switch Platform button - Try creating a Cloth gameobject. T... Read more

0
votes
Fixed

Sound doesn't play on iOS

iOS

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Feb 20, 2012

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Version/s: 3.5.0f5

To reproduce: 1. Open New_Unity_Project_6.zip 2. Build and run for iOS Read more

0
votes
Won't Fix

Collisions are detected one frame later than they occur.

Physics

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Feb 17, 2012

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Version/s: 3.5.0f5

To reproduce 1. Open the scene "TriggerTest". 2. Press play and pause the game immediately. 4. Press the advance frame button until... Read more

0
votes
Postponed

Splitscreen on render textures not working with deferred rendering

Graphics - General

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Feb 17, 2012

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Version/s:

The simple test scene to show that rendering from 2 cameras to different parts of the same rendertexture does not work with Deferred... Read more

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