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0
votes
Fixed

[LightProbes] Make loading light probes additively work.

Progressive Lightmapper

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Jul 12, 2012

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Version/s: 3.5.3f3

Steps to reproduce : - load Main scene and press play - then load LightProbes scene and notice the difference *note : Project att... Read more

0
votes
Fixed

Crash caused by changing audio clips

Audio

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Jul 07, 2012

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Version/s: 3.5.3f3

Read more

44
votes
Fixed

Audio Clips don't support multi-ojbect editing

Audio

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Jul 07, 2012

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Version/s: 3.5.3f3

Could reproduce in 4.0f7. To reproduce: - Create a new project and import the attached "test.unitypackage" - Select all the audio ... Read more

0
votes
Postponed

[Android] Shaders that sample the frame work incorrectly

Mobile Rendering

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Jul 06, 2012

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Version/s: 3.5.2f2

Shaders that sample the frame (for example, Glow and Vignetting image effects or the Glass shader) appear to be sampling the wrong p... Read more

4
votes
Not Reproducible

WindowLayouts invalid when moving a tab to the bottom part of Editor UI

Window management

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Jul 05, 2012

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Version/s: 4.0.0b2

Repro: - reset layouts to one of predefined schemes (any) - move one of the tabs to the very bottom of the screen (it should occupy ... Read more

0
votes
Won't Fix

Deprecated animation system playback, gives asserts in some cases

Animation

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Jul 04, 2012

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Version/s: 3.5.3f3

After the object finishes with the first half of its animation, the pasted assert appears in the editor. This only occurs when the a... Read more

1
votes
Not Reproducible

CheckConsistency: Transform child can't be loaded' When switching betwee...

Deployment Management

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Jul 03, 2012

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Version/s: 3.5.3f3

Steps to reproduce : - open the project - open the scene TestDontSave - press play and notice the errors in the console Read more

0
votes
Won't Fix

Values are reseted when entering playmode

Deployment Management

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Jul 03, 2012

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Version/s: 3.5.3f3

Steps to reproduce : - open the test scene - click on Cube_prefab and editor BUG - change HP value - press play and notice that the... Read more

0
votes
Fixed

Check for overlapping triangles in the unwrap when importing the mesh

Assets Management

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Jul 03, 2012

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Version/s:

Since the lightmapper can give quite unexpected results when the triangles in the unwrap are overlapping or are outside of the [0;1]... Read more

0
votes
Fixed

Profiler documentation incomplete

Docs - Scripting Reference

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Jul 02, 2012

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Version/s: 3.5.2f2

e.g. what is self ms and time ms ? Read more

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