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[iOS] iPhone 3.5 splash screen loaded on iPhone 6+
To Reproduce: 1. Open & build the attached project to an iPhone 6+. 2. Notice that initially the correct Splash Image is shown, ... Read more
[Shadows] Directional light shadows don't work in game view on Unity Fre...
Steps to reproduce: Important: Only reproducible Unity Free ("-force-free)" or with non-Pro mobile addons (when switched to that pla... Read more
No Audio in Webplayer
-e: no audio is played at all -repro:--open project or make new one--open scene/add audio to scene--build&run webplayer--NOTICE ... Read more
SetPixels doesn't work with Texture2D.RGBAFloat format
5.0 added new floating point texture2d formats (great!)But they are a bit useless since you can't actually fill texture with data (S... Read more
[AnimatorController] Pressing delete after deleting an animation paramet...
Steps to repro:1. Open/create a new animation controller2. Go to Parameters tab and create a new parameter3. Select it and press del... Read more
[UI] Multi-editing OnClick() will cause the parameters to have the same ...
To reproduce this bug: -Open the attached project-It has 2 buttons with 2 different objects with functions select as OnClick() event... Read more
[APIUpdater] Error is thrown when native WP8 plugin is imported
Steps to reproduce:1. Download initially attached project and open it. Other attached project also reproduced the issue.2. Select \A... Read more
[OSX Standalone] Launcher does not show correct display resolutions when...
To Reproduce: 1. Run a standalone build on external display (project attached to the post). 2. Notice, that the retina display scree... Read more
[Scripting] Unity crashes on OSX when script tries to access property wh...
To reproduce this bug: 1. Open the attached project2. Open 'BadScene'3. It has a script which tries to access property which is recu... Read more
[UI] When instantiating UI Prefab with layoutgroup, it is not seen if Sl...
To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. Run the game in editor4. The prefab with layout group is i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS