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If LayoutGroup is on the panel, children of it are added to the animatio...
To reproduce this issue: -Open the attached project-Open 'Main' scene-Select Canvas-It has a Panel as a child-Panel has 2 buttons as... Read more
The TextGenerator.characterCountVisible property doesn't work properly a...
To reproduce:1. Open attached project2. Open testscene3. Press play4. Press left arrow key to move character5. Press E6. Notice Null... Read more
[Colliders]When scaling GameObject, if a sub-GameObject has rotated coll...
To reproduce:1. Open attached project2. Open ScaleExplosion scene3. Press play4. Alternate pressing the 'B' and 'V' keys a few times... Read more
first selectable i not enabled for the settings menu in the the menu3D s...
1. open UI example project for RC32. open and play scene menu3D3. via keyboard arrows, navigate to settings menu and observe how you... Read more
Linux: scroll view overdraws in fullscreen
-e: when running standalone linux in fullscreen it overdraws the scrollview on scrolling down -repro--open attached project (it is j... Read more
[Editor Layout]Pressing ctrl + z brings up an assertion exception
To reproduce:1. Open attached project2. Don't change layout3. Select camera and make some changes to it4. Press Ctrl + Z5. Notice As... Read more
[Shaders] Sprites/Diffuse shader does not render transparency
Steps to reproduce:- Open the attached project and the scene- There is a transparent sprite and a sprites/diffuse shader- Observe th... Read more
GetSiblingIndex always returns zero in standalone builds
To reproduce:1) Open the test scene in editor2) Start the play mode and see the sibling index is 1.3) Build the project and run it.4... Read more
[ImageEffects] Selecting DX11 for "Defocus Type" in the Depth Of Field s...
Steps to reproduce:1. Open the attached project and the scene2. Scene contains some GO, a camera with Depth of Field script from Sam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS