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IL2CPP doesn't support runtime creation of array types.
To Reproduce: 1. Deploy the project attached to the post to an iOS device (make sure scripting backend is set to IL2CPP). 2. Click '... Read more
[Canvas][Render Mode] Canvas sort order doesn't work with Screen Space-C...
To reproduce:1. Open attached project2. Open RaycastBug scene3. Press play4. Click white button on the red button area5. Notice that... Read more
[Plugins] Facebook plugin build fails with Serialization Weaver exception
1. Build and run attached project. Error will be reported:Error building Player: Exception: Failed to run Serialization weaver with ... Read more
[HingeJoint] Connected rigidbody should bounce when reaching the max limit
Steps to reproduce:- Open the attached project and the scene- The scene contains a gameobject with hingejoint which is connected to ... Read more
[Prefabs] Select Dependencies does not work with recently created prefab
Steps to reproduce:1. Create a Game Object2. Attach script to it3. Drag and drop the Game Object to assets folder in order to create... Read more
[Documentation] Regression in docs about Profiler
In the current documentation at:http://docs.unity3d.com/Manual/Profiler.html The ADB link info reads incorrectly as:adb forward tcp:... Read more
NullReferenceException If you configuring avatar while animator window i...
NullReferenceException If you configuring avatar while animator window is opened 2) How can we reproduce it using the example you at... Read more
AssetBundle.CreateFromMemory example is in Java
All sample code on this page is written in JavaScript; http://docs.unity3d.com/ScriptReference/AssetBundle.CreateFromMemory.htmlhttp... Read more
[Android] Visual artifacts under specific lighting conditions on specifi...
Steps to reproduce:1. Download attached project2. Deploy it to Android device3. Observe black spot on objects Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field