Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.5.3p2
Issue ID
629172
Regression
No
Player is visible in background only when releasing the ALT
Player is visible in background only when releasing the ALT button.
Maybe this is intentional design, but when ALT+Tab'ing through different applications, the player is only visible if you release the ALT button. This is a different behaviour than on Windows 7, where the player is visible in the background all the time.
To reproduce:
- Open attached project and launch scene "scene-spot"
- Make sure that the option for "Visible in background" is enabled
- Make sure that you also have other applications running on your Desktop
- Build and Run a Windows x86_64 standalone player
- ALT+Tab through the different applications
- Observe that the player is only visible in background if you release the ALT button
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment