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OSX Player should have a predefined minimum window area
OSX Player window can be downsized to display functional buttons only (no working area - see picture). Workaround is trivial (maximi... Read more
NavMesh corrupted when StepHeight is bigger tan Height
Repro: - Set in Navigation Window step height bigger than height. - Locate first plane above second plane and move first plane by X-... Read more
Consistent warning in Xcode claiming iPhone5 launch image is missing
To reproduce: 1. Build and run on iOS 2. Warning will be present in Xcode Read more
Water reflection disappears if occlusion culling is baked in the scene
The water reflection disappears. When walking forward you see how the water reflection disappears and reappears. A very annoying gra... Read more
Animation, mesh and folder icons are all in gray colors
Please see attached screen shot for details. Expected result: Maybe it would be easier for user to differentiate the different asse... Read more
AudioListener.pause becomes false when suspended and then resumed
To reproduce: 1. Open AudioListener suspend 2. Build and run on iOS 3. Press pause button 4. Lock/background 5. Return - audio is pl... Read more
The function call Random.Range(-100.0f, 0.0f) is not working in Flash
The function call Random.Range(-100.0f, 0.0f) is not working on the Flash platform, the generated numbers are always the same. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No data received in Profiler when connecting to WebGL Player without "Autoconnect Profiler" option enabled
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing