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Nested enums in a class show as int field in inspector instead of enum p...
This also breaks custom PropertyDrawers for that type!! To reproduce: - Load the test scene and select the Main Camera. - Expand th... Read more
Weird error in standalone build after upgrading project to Unity 4.0
Using unity 4 beta everything works fine in the editor but when i build to PC Standalone i get an error saying " mainData is corrupt... Read more
MECHANIM: Keyboard shortcuts do not work in Controller view
Steps to reproduce : - create a new project - create an animator controller - in the Animator tab create a new state - use ctrl+c, ... Read more
Wrong automaping of the character when there are extra bones on the inde...
When Mecanim automaps the bones on our characters, it is consistently getting their mapping wrong. It grabs the wrong finger bones o... Read more
FBX models with baked IK animations do not work on Legacy rig models
FBX models with baked IK animations do not work on models with Legacy Rigs attached (it is also impossible to click the "bake animat... Read more
[Flash] Bitwise operations issue
This test demonstrates that each of >>, <<, &, and | operators are "broken" when operating on 'long' types in a Flash build. Read more
Character Controller. stepOffset can be set to negative
CharacterController parameter stepOffset validation is missed in runtime, the value can be set as negative, which causes unexpected ... Read more
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