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0
votes
Fixed
0
votes
Fixed

Camera frustum in scene-tab broken when updating camera projectionMatrix

Scene/Game View

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Jan 29, 2013

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Version/s: 4.1.0b2

Steps to reproduce: 1 Open project and update it to use in 4.x 2 Open BrokenCameraFrustumDisplay scene 3 Play scene and move camera ... Read more

0
votes
Not Reproducible

Attaching the debugger and playing causes the Editor to become unresponsive

Mono

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Jan 28, 2013

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Version/s: 4.1.0b2

Steps to reproduce : - download the project attached - open the scene "June 30th" - go to Assets > Sync MonoDevelop Project - attac... Read more

0
votes
Fixed

Gravity Multiplier in UI is a Gravity Modifier in script.

Shuriken

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Jan 28, 2013

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Version/s: 4.1.0a2

Gravity Multiplier in UI is a Gravity Modifier in script. It's wrong because these field make the same so they should have the same ... Read more

0
votes
Fixed

[Textures] Changing texture wrap mode of a light cookie doesn't always u...

Scene/Game View

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Jan 28, 2013

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Version/s: 4.1.0b3

1) What happened when you change the texture wrap mode of a light cookie from clamp to repeat the game view isn't updated instantly ... Read more

0
votes
Not Reproducible

ImageEffects: Glow causes screen to go white on Android

Camera

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Jan 28, 2013

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Version/s: 4.1.0b2

If Glow is enabled, screen goes all white after a few seconds of running the application. Read more

0
votes
Postponed

ImageEffects: Depth of Field Scatter bad performance on Android

Camera

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Jan 28, 2013

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Version/s: 4.1.0b2

If Depth of Field Scatter is enabled performance on Android drops to 1 FPS. Read more

0
votes
Not Reproducible

[ImageFX] Causes application to hang on Android

Camera

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Jan 28, 2013

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Version/s: 4.1.0b2

If one of these image effects is enabled, application will hang: Blur Contrast Stretch Effect Crease Tilt Shift Vignetting Depth Of ... Read more

0
votes
Duplicate
1
votes
Fixed

[ScriptingAPI] ParticleSystem.StartDelay doesn't work from script

Shuriken

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Jan 28, 2013

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Version/s: 4.1.0a2

ParticleSystem.startDelay field doesn't work from script. Read more

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