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0
votes
Fixed

StaticBatchingUtility.Combine bug on scaled meshes that were already ren...

Graphics - General

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Jan 21, 2013

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Version/s: 4.0.0f7

If StaticBatchingUtility.Combine() is called on meshes that were rendered at least once, the non-uniformly scaled objects will rende... Read more

0
votes
Fixed

iOS Simulator always displays "Development Build"

iOS

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Jan 20, 2013

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Version/s: 4.0.1f2

To reproduce: 1. Create new project 2. Select Simulator SDK 3. Build and run on iOS 4. "Development Build" label is displayed even i... Read more

3
votes
Won't Fix

Linux player crash in ATI driver

Linux

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Jan 19, 2013

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Version/s: 4.0.0f7

Read more

0
votes
Fixed

Hang when selecting particle system (prewarming code infinite loop due t...

Shuriken

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Jan 19, 2013

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Version/s: 4.0.1f2

Steps to reproduce : - import the package attached - open the scene "temp" - select the particle system in the Hierarchy and notice... Read more

0
votes
Fixed

Moving over a flat surface, BoxColliders with rotation frozen on all axe...

Physics

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Jan 19, 2013

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Version/s: 4.0.1f2

To reproduce: 1. Open project Bug Report Orthogonal Movement.zip (attached to mail) 2. Run scene Bug Report Orthogonal Movement 3. M... Read more

93
votes
Fixed

Dynamic Font rendering performance issues on iOS

iOS

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Jan 17, 2013

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Version/s: 4.0.1f2

This test project renders a string of N random characters every frame. Testing on an iPad 2 with a string of 30 characters the font... Read more

0
votes
Not Reproducible

Unity crashes when adding a prefab to the scene

Assets Management

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Jan 17, 2013

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Version/s: 4.0.1f2

Steps to reproduce : - import the package attached - open the scene - try to add the prefab again in the scene and notice that Unit... Read more

0
votes
Fixed

Debug inspector mode changed null list to not null

Inspector Functionality

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Jan 15, 2013

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Version/s: 4.0.1f2

To reproduce: 1. Open New_Unity_Project_8 2. Run scene "scene" 3. Change inspector to debug mode 4. Notice that (list != null) will ... Read more

3
votes
Fixed

OptimizedGUIBlock issue: A texture drawn from a custom PropertyDrawer is...

Inspector Framework

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Jan 15, 2013

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Version/s: 4.0.1f2

To reproduce: - Open scene "scene". - Select the cube then click or scroll (possibly anything that triggers OnGUI) on the script "Te... Read more

0
votes
Fixed

[Camera] Assets in FPS controller don't show up on "Maximised on Play" mode

--

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Jan 14, 2013

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Version/s: 4.0.0f7

Steps to reproduce : - open the project attached - open the scene - play the scene and notice the weapon looks fine - use the "Maxi... Read more

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