Search Issue Tracker
SetCursor isn't working properly in webplayer in OSX
To reproduce: 1. Open Cursor project 2. Enter play mode to test the cursor switching (it works) 3. Build & run for webplayer 4. Tog... Read more
Crash when the first keyframe is set to 'Is Active' '0'
Steps to reproduce : - import the project attached - open the scene - press play and Unity will crash Read more
Serializing array of AnimationCurve corrupts WP8 app
1. Create a script which has a field of type AnimationCurve[] and is marked with [SerializeField] attribute. 2. Attach the script to... Read more
-e CRC mismatch error is confusing
CachingManager.cpp: m_Error = Format("CRC Mismatch. Expected %lx, got %lx. Will not load cached AssetBundle", m_RequestedCRC, crc);... Read more
Formatting issues with OS X and Linux paths
-e: the formatting for those paths in the docs is not correct -repro: --go to http://docs.unity3d.com/Documentation/ScriptReference... Read more
Hardware cursor doesn't work on OSX webplayer
Steps to reproduce : - import the project attached on both Windows and OSX - build the scene for webplayer on Windows and notice th... Read more
rigidbody.AddExplosionForce() acts weird when the explosion is near the ...
To reproduce: 1. Open project Test 2. Open testScene 3. Notice the four cubes and spheres in the scene. The spheres create the explo... Read more
AssetStore window frequently does not get redrawn upon resize
It also gets redrawn on every resize event and blinks as if it had no double-buffering. Reproduced with GeForce GTX 660 Ti and Rade... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos