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Caret Blink Speed value range is too high
Steps to reproduce : - create a new scene- add an Input Field and notice that the value range for Caret Blink Speed is too high The ... Read more
Caret disappears if changing the blinking speed during playmode
Steps to reproduce : - create a new scene and add an Input Field- press play- change the Caret Blink Speed and notice the caret disa... Read more
Reference Resolution Component and Physical Resolution Component are sti...
Steps to reproduce : - create a Canvas- search for the Reference Resolution and Physical Resolution components and notice they are s... Read more
[Onboarding] Scene built and played in windowed mode is displayed incorr...
Open the attached project and open the Octopus_1k_bones scene.Build a player with these build/player settings:Target Platform = Wind... Read more
Scene file is modified after changing build settings
To Reproduce: 1. Download the attached project or create any project with two scenes in it, make sure the target platform is iOS. 2.... Read more
No canvas when adding UI object as a child
To reproduce:1. Add empty object to scene2. Add button as a child of empty object (Right click mouse button on empty game object -&g... Read more
OnTriggerEnter2D events don't propagate to children if you modify a pare...
This is based on a conversation I've been having on the forums with the user: http://forum.unity3d.com/threads/editing-transform-dur... Read more
AssetDatabase.FindAsset causes crash
Steps to repro:1) Open Unity2) Select default window layout3) Open 'main' scene4) Dock Playmaker -> PlaymakerEditor window next t... Read more
Model with a Animation Controller containing a Blendtree is still animat...
Steps to reproduce : - import the Mecanim Example Project- create a new Animation Controller- create a blend tree and assign two mot... Read more
Crash when adding a model to the animation preview
Steps to reproduce : - import the Mecanim example project- create a new Animation Controller- create two new states and add motions ... Read more
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