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"Compute dispatch: missing texture ID..." and "Compute dispatch: missing...
Steps to reproduce:1. * Create a new project with High Definition 3D template2. Change the platform to Windows Server3. Observe the ... Read more
Text is culled by size when Content Size Fitter is small and rich text i...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/TMP_PreferredSize/Scene_TMP-PreferredSize.unity” Sce... Read more
Consistently high CPU usage on a new BiRP project while idling when the ...
Reproducible with:1. Create a new 3D project2. Open the Windows “Task Manager” (“Ctrl + Alt + Delete“ button combination)3. Have the... Read more
User gets "Sorry...that page seems to be missing" when clicks a help ico...
Steps to reproduce: Create a new 2D project !image-2025-02-25-11-58-47-416.png|thumbnail! Add some 2D object Please select it Go to ... Read more
Script preview in the Inspector turns blank when trying to select text f...
Reproduction steps:1. Create and open a new project2. Create any new script (Assets > Create > MonoBehaviour Script)3. Select ... Read more
Adding non-context menu item via ContextMenuUtility API can crash Editor...
Using the attached BoxColliderCtx.cs script, do:1. Execute "DEBUG/Create GO and add comp" menu item.2. Notice there's a GO with BoxC... Read more
"Errors during XML parse" warnings are thrown when building project for ...
Steps to reproduce: Create a new project using the "3D Mobile" template Open the Build Profiles window (File > Build Profiles) Sw... Read more
[Burst] Internal compiler error when invoking non-generic GetEnumerator(...
Reproduction steps:1. Open the attached “IN-93678_Repro.zip“ project2. Wait for the burst compilation to end3. Observe the Console E... Read more
No error/warning in Console when "BatchRendererGroup" reads draw command...
Reproducible with:1. Open the attached “repro_IN-94003“ project2. Open the “Assets/Scenes/SampeScene.unity“ Scene3. Enter the Play M... Read more
Shader transparency, discard, and clip are not working when using the Pl...
Reproduction steps:1. Open the attached “IN-95148_Shader_Test.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Ente... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS