Search Issue Tracker
Active
Votes
0
Found in
2022.3.59f1
6000.0.40f1
6000.1.0b8
6000.2.0a5
Issue ID
UUM-98390
Regression
No
Consistently high CPU usage on a new BiRP project while idling when the Editor is focused
Reproducible with:
1. Create a new 3D project
2. Open the Windows “Task Manager” (“Ctrl + Alt + Delete“ button combination)
3. Have the “Processes“ tab open and the “Unity Editor” row visible
4. Minimize the Editor window and move it next to the “Task Manager“ window
5. Focus the “Unity Editor” window (by selecting it with a left mouse click)
6. Observe the value in the “CPU“ column of the “Unity Editor“ row
Expected result: Value in the “CPU“ column is consistently low
Actual result: Value in the “CPU“ column is consistently high
Reproducible with: 2022.3.59f1, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
Notes:
* Testing equipment: i9-10980HK, RTX 3080
* Got ~15% CPU usage on all supported stream versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
- Text is culled by size when Content Size Fitter is small and rich text is used
Add comment