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5
votes
By Design

Dynamic font broken for Bold variant

Graphics - General

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Aug 04, 2013

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Version/s: 4.2.1f1

To reproduce: 1. Open project NGUI-dynamic-font-test 2. Run scene test 3. Bold version doesn't look right, spacing is messed up and ... Read more

0
votes
Fixed

[Camera] OS X standalone graphics are broken when 1 camera w/ clear flag...

Camera

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Aug 04, 2013

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Version/s: 4.2.1f1

To reproduce: 1. Open NGUI-dynamic-font-test project 2. Open scene test 3. In scene view move one of the labels. 4. In game view yo... Read more

0
votes
Fixed

Shaders with fullforwardshadows render on top of others in deferred (reg...

Graphics - General

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Aug 03, 2013

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Version/s: 4.2.0f4

Shaders with fullforwardshadows directive render on top of other objects when deferred lighting is enabled. Worked in 4.1, stopped w... Read more

0
votes
Not Reproducible

Can't select transparent objects with surface shader when clicking on no...

Scene/Game View

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Aug 02, 2013

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Version/s:

Steps to reproduce : - create a new project - create a cube - create a material and set the shader to Transparent - Diffuse - set t... Read more

1
votes
Fixed

Custom shaders wont be exported to the asset bundle correctly when usin...

Shaders

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Aug 02, 2013

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Version/s: 4.2.0f4

Steps to reproduce : - import the project attached - go to Build > AssetBundles - open the scene ShowAssetBundle and notice the glo... Read more

0
votes
Fixed

Asset bundles fail to build for BB10

Blackberry

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Aug 01, 2013

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Version/s: 4.3.0a3

Asset bundles fail to build. Read more

0
votes
Not Reproducible

Terrain performance glitch when Quality settings window is open

Editor - Other

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Aug 01, 2013

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Version/s: 4.2.0f4

Note: this issue does not involve play mode To reproduce: 1. Open project MecanimTute 2. Open scene Main 3. Select terreno in scene ... Read more

0
votes
Fixed

The terrain texture is not visible in the built project

Assets Management

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Aug 01, 2013

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Version/s: 4.2.0f4

Steps to reproduce: 1. Open the project provided by the user 2. Open the "FromHelicopter.unity" scene 3. Play the scene in the edito... Read more

0
votes
Fixed

-e GameCenter.mm uses a non-thread safe static var

iOS

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Aug 01, 2013

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Version/s: 4.2.0f4

GameCenter.mm uses a non-thread safe static var AchievementWrapper.reportProgress uses a static variable (achievementCache) with no... Read more

0
votes
Fixed

WWW.texture destroys quality by converting PNG from sRGB->2.0 gamma and ...

Graphics - General

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Aug 01, 2013

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Version/s: 4.2.0f4

WWW.texture will create the texture in the active colour space only It is not possible to choose which colour space to use, which i... Read more

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