Search Issue Tracker
[WP8] Reflections jitter on landscape rotation
To reproduce:1. Open the attached project. It contains a shader that uses reflection and a scene that demonstrates the shader in act... Read more
[WP8.1] Material with high tiling values does not render its texture cor...
To reproduce:1. Create a plane2. Create a new material3. Add a texture to the material (Albedo)4. Set the tiling of the material to ... Read more
[AssetBundle] When loading prefab from asset bundle "GameObject referenc...
Steps to reproduce this issue: 1. Open the attached project2.Build AssetBundles (AssetBundles->Build AssetBundles from the menu)3... Read more
Asset Store view present; resizing Unity window crashes (5.0 RC3 Mac)
Resize Unity when assetstore window is open = crash. Possibly same issue as "Asset store docking corrupts scene view" (case 673991) Read more
Strange square-like shadows appear in the editor on Unity 5
- Import the attached project (from ReproProject.zip - Unity 4.6 compatible)- Open 0 - Main Scene and press Play- Select New Game fr... Read more
User crashes when opening scene (Cloth related)
Open AvatarStage scene in the attached project and Unity hard crashes. Crash happens in Unity::Cloth::Create Read more
[Shadows] Camera.Render() clears _CameraDepthTexture if there's a shadow...
To reproduce:1. Open attached project2. Open scene "scene"3. Comment out line 47 "QualitySettings.shadowDistance = 0;" in DeferredPa... Read more
[Mac] Socket.Select method never returns socked ready for read
1. Open scene "Scene".2. Unity going to stuck in a loop. For more information I recommend to check users post. By the way, bug doesn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS