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[WSA] Application.systemLanguage returns the first language from the key...
Reproducible on 4.6 and 5.0 versions; Repro steps:1. open project "WinLang.zip";2. build and run project to WSA platform;3. run the ... Read more
When editing multiple sound sources "2D 3D" text will appear under anoth...
To reproduce:1. Create new project2. Create game object with audio source3. Duplicate it4. Change Spatial Blend value on one of the ... Read more
HashSet.RemoveWhere does not correctly evaluate null for GameObjects in ...
To reproduce:1. Open attached project2. Open test scene3. Press play4. Press "n" to remove numbers from the Numbers HashSet5. Press ... Read more
Unity fails to generate proper VS2013 solution when there's umlauts in t...
-e Unity fails to generate proper VS2013 solution when there's umlauts in the path to the Unity project -repro:- have unity project ... Read more
Unity crashes when trying to access ProceduralMaterial preset
Executing these lines of code will crash the editor: ProceduralMaterial mat = new ProceduralMaterial ();Debug.Log (mat.preset); Also... Read more
NullReferenceException when trying to access the name of a newly created...
Executing these lines of code:Avatar a = new Avatar ();Debug.Log (a.name); results in NullReferenceException. The name of a newly cr... Read more
docs page stuck in JS, can't set it to C#
http://docs.unity3d.com/ScriptReference/Texture2D.EncodeToPNG.htmlTo reproduce:1. Open the page2. Try to switch the language to C# Read more
Project gets corrupted when upgrading from Unity 5.0 to Unity 5.1
- Import the attached project in Unity 5.0 final build- After that open the project in 5.1 alpha 1 There are many errors about asset... Read more
Broken screen resolution and snapping
Regression in 4.6.3p1 patch version. Backport fixes broke screen resolution and snapping; Rotating screen, screen resolution is show... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS