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On scene load the material tiling values appear to be set to 0
Occasionally on scene load the material tiling values appear to be set to 0. Tested device: Samsung Galaxy S3 (GT-I9300) with Andro... Read more
Changing OffMeshLink.startTransform.Position causes strange agent's beha...
Agent loses path and goes to the corner of the NavMesh closer to the destination while correct path to the destination is possible. Read more
Particle systems created from script are rendered incorrectly in standal...
* Create a script that calls gameObject.AddComponent<ParticleSystem>() and attach it to a game object in a scene. * Build and run a... Read more
Cannot move game objects to top of Hierarchy
Steps to reproduce : - create a new project - create a few gameobjects ( a cube, a sphere, a plane, a cylinder ) - try to move the ... Read more
Changing anti aliasing during the runtime works incorrectly
The GUI Text fades or completely disappears after the anti aliasing is changed during the runtime. Tested devices: Samsung Galaxy S... Read more
Alpha transparency is not the same in the scene as in the preview of sprite
1. import attached 'singleLittleWarrior', convert to sprite and put into scene 2. Observe that the sprite has alpha transparency but... Read more
Transform.position assign attempt error when playing a scene
Steps to reproduce : - import the project attached - open the scene Jungle Car - press play and notice the errors in the console ... Read more
[OSX] On Mac OS frame rate constantly spikes
To Reproduce: 1. Create a new project 2. Add cameraScript script to camera (cameraScript is attached) 3. Build 4. Observe how someti... Read more
WebCamTexture is tiled if framerate is set to large int
To reproduce: 1. Open project BB_webcam.zip 2. Build and run on BB 3. Notice that texture is divided into 4 tiles Happens only when... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector