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0
votes
Fixed

AnimationCurve created by script has a very steep transition

Animation

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Aug 26, 2013

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Version/s: 4.2.0f4

When creating an animation by code (add KeyFrame to AnimationClip then finally add AnimationClip to Animation and Play() ) if making... Read more

0
votes
Fixed

Key frames not highlighted horizontally

Animation Window

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Aug 26, 2013

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Version/s: 4.3.0b1

Key frames not highlighted horizontally. When clicking next to the key frames in Dope sheet, the animation curve in the hierarchy is... Read more

0
votes
Fixed

Highlight is not blue when selecting all animation clips

Animation Window

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Aug 26, 2013

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Version/s: 4.3.0b1

Highlight is not blue when selecting all animation clips. To reproduce: - Select a game object that has an animation - Make sure tha... Read more

0
votes
Not Reproducible

ContactPoint Normal is different on OSX and Windows

Physics

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Aug 26, 2013

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Version/s: 4.2.0f4

Steps to reproduce : - import the project attached on both OSX and Windows - play the "main" scene - play the game and land the shi... Read more

0
votes
Fixed

Audio sample rate on the Android doesn't get set correctly

Android

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Aug 25, 2013

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Version/s: 4.2.0f4

Android defaults to 24000 audio frequency. Sending application to the background and resuming it again sets a normal (48000) rate. ... Read more

0
votes
Fixed

Calling EditorWindow.Repaint in Update() or OnInspectorUpdate() causes t...

IMGUI

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Aug 24, 2013

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Version/s: 4.2.0f4

To reproduce: 1. Open project "zzzzzzzzz" 2. Open Window > ToolTip Test 3. Observe as tooltips appear inconsistently 4. Open "ToolTi... Read more

0
votes
Fixed

[PrePassDeferred|Clear] Two cameras with deferred lighting cause fps cam...

Image Effects

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Aug 23, 2013

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Version/s: 4.2.0f4

To reproduce: 1. Open project flashover 2. Open scene Grease1 3. Enter play mode 4. At first everything works fine, but after 20-30 ... Read more

0
votes
Fixed

OnRenderImage breaks batching for shadow caster/collector

Camera

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Aug 23, 2013

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Version/s: 4.2.0f4

I found that using OnRenderImage with shadow will breaks shadow batching in Unity 4.2. I attach a post-processing script to camera.... Read more

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