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AnimationCurve created by script has a very steep transition
When creating an animation by code (add KeyFrame to AnimationClip then finally add AnimationClip to Animation and Play() ) if making... Read more
Key frames not highlighted horizontally
Key frames not highlighted horizontally. When clicking next to the key frames in Dope sheet, the animation curve in the hierarchy is... Read more
Highlight is not blue when selecting all animation clips
Highlight is not blue when selecting all animation clips. To reproduce: - Select a game object that has an animation - Make sure tha... Read more
ContactPoint Normal is different on OSX and Windows
Steps to reproduce : - import the project attached on both OSX and Windows - play the "main" scene - play the game and land the shi... Read more
Audio sample rate on the Android doesn't get set correctly
Android defaults to 24000 audio frequency. Sending application to the background and resuming it again sets a normal (48000) rate. ... Read more
Calling EditorWindow.Repaint in Update() or OnInspectorUpdate() causes t...
To reproduce: 1. Open project "zzzzzzzzz" 2. Open Window > ToolTip Test 3. Observe as tooltips appear inconsistently 4. Open "ToolTi... Read more
[PrePassDeferred|Clear] Two cameras with deferred lighting cause fps cam...
To reproduce: 1. Open project flashover 2. Open scene Grease1 3. Enter play mode 4. At first everything works fine, but after 20-30 ... Read more
OnRenderImage breaks batching for shadow caster/collector
I found that using OnRenderImage with shadow will breaks shadow batching in Unity 4.2. I attach a post-processing script to camera.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector