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0
votes
Fixed
0
votes
Fixed

Zero dimensional scaling for MeshCollider can crash Editor

Assets Management

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Mar 14, 2015

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Version/s: 5.0.0f4

1. Open attached project's "680505.zip" scene "HawkScale Test".2. In hierarchy select "basicGeometry_Floor".3. In inspector change x... Read more

0
votes
Fixed

Multiple typos on Rigidbody-position Scripting documentation page

Docs - Scripting Reference

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Mar 14, 2015

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Version/s: 5.0.0f4

http://docs.unity3d.com/ScriptReference/Rigidbody-position.html "This is faster then updaten the position using Transform.position, ... Read more

0
votes
Fixed

Collider2D.IsTouching(null) crashes Unity

Physics2D

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Mar 14, 2015

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Version/s: 5.0.0f4

Steps to reproduce:1. Open attached project's scene "DualityStart".2. Attach Collider2D to Foreground/EnginnerPlayer and Foreground/... Read more

0
votes
Fixed

[AmbientColor] Ambient light is not shown after baked data is cleared

Global Illumination

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Mar 14, 2015

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Version/s: 5.0.0f4

Steps to reproduce: 1. Open the attached project2. Open the 'lighting_bug_test' scene3. Bake the scene4. Clear the baked data5. Noti... Read more

7
votes
Fixed

Touch Sensitivity Changed for Android with Unity 5

Android

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Mar 13, 2015

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Version/s: 5.0.0f4

After upgrading to Unity 5, touch precision changed, comparing to Unity 4 on Jellybean devices Read more

0
votes
By Design

Rotation Constraints constrain in Local Space rather than World Space

Physics

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Mar 13, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project2. Open scene unity4TorqueTester.unity- Scene contains 3 cubes:- Cube 1 (NormalCube) is no... Read more

0
votes
Fixed

Unity does not display Audio File memory usage when Preload Audio Data i...

Audio

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Mar 13, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project2. Select the Audio File in the Project Window- Note how the Inspector displays 0KB for it... Read more

2
votes
Fixed

[ImageEffects] Bloom is missing the 'Use Alpha Mask' property described ...

Standard Assets

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Mar 13, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open a new project2. Import the Effects Standard Asset3. Attach a Bloom component to the Main Camera- Note how ... Read more

0
votes
Fixed

[Inspector] Text boxes for Plugin Importer behave unnaturally

Asset and Scene Management

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Mar 13, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open a new project2. Import a plugin3. Select the plugin and try any of these steps in any of the text boxes in... Read more

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