Search Issue Tracker
Zero dimensional scaling for MeshCollider can crash Editor
1. Open attached project's "680505.zip" scene "HawkScale Test".2. In hierarchy select "basicGeometry_Floor".3. In inspector change x... Read more
Multiple typos on Rigidbody-position Scripting documentation page
http://docs.unity3d.com/ScriptReference/Rigidbody-position.html "This is faster then updaten the position using Transform.position, ... Read more
Collider2D.IsTouching(null) crashes Unity
Steps to reproduce:1. Open attached project's scene "DualityStart".2. Attach Collider2D to Foreground/EnginnerPlayer and Foreground/... Read more
[AmbientColor] Ambient light is not shown after baked data is cleared
Steps to reproduce: 1. Open the attached project2. Open the 'lighting_bug_test' scene3. Bake the scene4. Clear the baked data5. Noti... Read more
Touch Sensitivity Changed for Android with Unity 5
After upgrading to Unity 5, touch precision changed, comparing to Unity 4 on Jellybean devices Read more
Rotation Constraints constrain in Local Space rather than World Space
How to reproduce: 1. Open attached project2. Open scene unity4TorqueTester.unity- Scene contains 3 cubes:- Cube 1 (NormalCube) is no... Read more
Unity does not display Audio File memory usage when Preload Audio Data i...
How to reproduce: 1. Open attached project2. Select the Audio File in the Project Window- Note how the Inspector displays 0KB for it... Read more
[ImageEffects] Bloom is missing the 'Use Alpha Mask' property described ...
How to reproduce: 1. Open a new project2. Import the Effects Standard Asset3. Attach a Bloom component to the Main Camera- Note how ... Read more
[Inspector] Text boxes for Plugin Importer behave unnaturally
How to reproduce: 1. Open a new project2. Import a plugin3. Select the plugin and try any of these steps in any of the text boxes in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS